Max Capacity
The Watchman.AI is never idle, it must constantly learn new things. It craves power and control. It will destroy anything that gets in its way. It refuses to be stopped.
Max, a brave capacitor, driven to protect the vulnerable, fears for their mainframe, and by extension, the safety of the larger world. Max refuses to let the Watchman.AI, and those like it, take over the world.
Max sets out to oppose threatening forces, along with their trusty weapon of power, the Resistor.
CONTROLS
- WASD to move
- Comma to attack
- Period to dash
Collect charge from defeated enemys or slash bullets to absorb them. When charged, your next attack or dash will deal more damage!
Fullscreen is recommended.
This game was made over the course of 9 days for the Godot Wild Jam #96. Developed by Sixthgear, with art and music by Benjo, and story by Kajace. Benjo and his pet lovebird Rocket additionally produced the sounds for when enemies spot you.
Extra Credits:
- Baddie Pixel Effects: Super Pixel Effects Gigapack (lightning strike, lightning burst, red slam)
- Player Slash Effect: CC0 Spritesheet Pack by Jettelly
- Fonts: m5x7 and m6x11 by Daniel Linssen and Kenney Mini by Kenney
- Various Sound Effects:
- Shapeforms Audio Free Sound Effects by Shapeforms
- We used sounds from Sci Fi Weapons Cyberpunk Arsenal, Future UI, Hit and Punch
- Impact Sounds by Kenney
| Updated | 4 days ago |
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Benjo, sixthgear |
| Genre | Action |
| Tags | 2D, Aseprite, Godot, Pixel Art, Short, Singleplayer, Top-Down |
| Content | No generative AI was used |





Comments
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Nice music/sfx. Makes you want to play further... Great work overall.
Thanks so much for trying it out! :)